The Barbarian is a member of any of
several tribes on the fringes of civilization, and he refuses the
influence of those he sees as soft and weak. Ceaseless clan warfare
and the constant struggle to survive in the hostile wilderness are
reflected in the Barbarian's sturdy and powerful frame. Though perhaps
lacking the sophistication of city folk, the Barbarian has an acute
awareness of his surroundings. Because of his shamanistic belief in
the animal powers with whom he identifies, the Barbarian is sometimes
associated with stories of lycanthropy. In fact, he believes he can
call upon the totemic animal spirits to infuse him with supernormal
strengths and abilities, but these only work to improve his already
superb battle-tactics.
Being
a hand-to-hand specialist he's going to need to watch his health and
keep a plentiful stock of health potions. Luckily he possesses
'Find Health Potion' {level one skill} and this will aid him in
successfully harvesting a superior health potion from the body of a
slain monster. And at higher levels, if he does go charging into
a situation he's not ready to handle he has a leap skill that
will enable him to jump over the pack and into safety. From
there he's more than capable of putting some distance between himself
and his opponents as he has the highest amount of stamina and can run
for a good old distance before needing to rest to replenish.
To
enhance his Combat Skills he has near-on an entire tree dedicated to
Combat Masteries. All are Clvl six and below and is the only section
of any tree that does not have prerequisites. So basically the
first skill point you get you can allot it to any of the six masteries
to improve whichever weapon he is using at that time. All
masteries are passive so do not need activating, as soon as a single
point has been added he will begin to enjoy increased proficiency in
that area as they become intrinsic to his character. The more
points, the more of a master he becomes in that particular weapon.
So a bit of a 'Daniel my son' element there.
Whilst
it appears he will not be experiencing too many problems in the early
stages of the game he is not going to be able to display as much
bravado in later levels where he'll come up against the serious
magic-casting monsters. He'll need to watch his resistances as
he doesn't really specialize in long-ranged attacks as you'd expect so
the chances of him being successfully hit by a spell-caster when going
toe-to-toe are touching 100%. Also his 'Natural
Resistance' skill doesn't become available until he's reached Clvl 30.
The long-ranged attacks that have been confirmed are 'Double Throw' in
Combat Skills and of course his 'Throwing Mastery'. However
points can't be added to the former until he reaches a Clvl of 12.
His starting strength is the highest of all the characters so finding
some heavy duty armor ASAP will be his own personal quest. |