Diablo II Characters: The Sorceress
Diablo II Characters

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Diablo II: The Sorceress

Sorceress

One of the rebellious women who have wrested the secrets of magic use from the male dominated Mage-Clans of the East, the Sorceress is an expert in mystical creation ex nihilo. Though somewhat lacking in the skills of hand-to-hand combat, she compensates for this with fierce combative magics for both offense and defense. Solitary and reclusive, the Sorceress acts based on motives and ethics inscrutable to most, sometimes seeming capricious and even spiteful. In reality, she understands the struggle between Order and Chaos all too clearly, as well as her role as a warrior in this battle.

Her stature may be small but that's certainly no reflection of her capabilities or capacity of being an offensive character.  Her speciality lies in 3 areas of magic; cold, fire and lightning, each of which contain its own mastery. Much of the three trees are taken up with projectile attacks, either direct streams, missiles of one form or the other and 'from above' skills such as the  'Thunder Storm', 'Blizzard' and 'Meteor'.  The latter set are particularly useful when you first get sight of an approaching mob, targeting just in front of them so they have to walk through the storm before reaching you.  Although strategy can't be discussed at this time, her trees are strictly focused on magic so she'll have to be aware at all times of her opponents resistances/immunities.   This will be more difficult in Diablo II as monsters' resistances and immunities are not displayed, only their health status.

Of all the characters' skills the Sorceress' appear the most familiar at first, 'Telekinesis', 'Teleport', three of lighting and four fire based skills all return from Diablo.   Mana Shield has made its way back also in the form of Energy Shield {slightly altered as some physical as well as all magic attacks now take from mana reserves}.   The Guardian spell also returns in the form of 'Hydra' {fire tree} so she too has a faithfully ally.

Of course there has to be a weak area and the Sorceress' lies in melee combat.  As her strength will be relatively low she'll not have the option of wearing some of the heavier armour affording her the added protection they bring and there will be occasions when she may find herself with no other option but to go toe to toe with an opponent.  In situations like this she needs to rely on 'Frozen Amour' for some added AC and likes of 'Shivers' to reduce their ability to attack.  It's comforting to know that she at least has the 'Teleport' skill, well once she reaches Clvl 18.  Until then it would be prudent to avoid melee combat at all costs.


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