Disc 2 begins with Laguna.
Laguna lives in a village Winhill and his job is killing monsters around the
village. He and a little girl named Elone are good friends. Laguna meets a lady
named Lane and she tells him that Julia waited for Laguna, but as Laguna didn't
return to her for a long time, she got married to Colonel Karway. Kiros visits
Laguna and they have a battle in the village.
monster here
monster |
hp(lv1-30) |
magic you can
draw(lv.1-19) |
magic you can
draw(lv.20-29) |
Obite bug |
114-410 |
fire, libra |
fira(fire2), libra |
Nkedachick |
172-1060 |
thunder, kearu(heal) |
thundara(thunder2),
kearura(heal2), slow |
The scene changes and
Squall finds himself in a jail. Seifer comes and tells him that he is a knight
of the witch and tortures Squall. You also know that Edea has a plan to fire
missiles at Gardens. Quistis, Zell and Selphie are also captive in a desert
jail. They don't have their weapons and are captured at 8th floor. Use Zell, who
needs no weapon, to fight and get back their weapons. Check your junction. They
manage to go out of the cell by deceiving guards. A battle against Biggs and
Wedge at 7th floor.
Monsters that are
Here:
monster |
hp(lv.1-30) |
magic you can
draw(lv.1-19) |
magic(lv.20-29) |
Biggs |
1467-2725 |
kearu, haste, slow,
rejene |
kearura, haste, slow,
rejene |
Wedge |
1416-2600 |
fire, shell, protess,
reflec |
fira, shell, protess,
reflec |
wendigo |
1026-2875 |
berserk |
berserk, protess |
GIM52A |
1431-3650 |
haste, slow |
haste, slow, despell |
GIM47M |
330-1050 |
esuna, kearu |
esuna, raise |
thrust avis |
310-1050 |
blizard, libra,
levitate |
blizara, aero, libra,
levitate |
guard |
45-415 |
sleep, siless, blind,
kearu |
sleep, silece,blind,
kearura |
hhau lizard |
43-265 |
thunder, kearu |
thunder, thundara, kearu, kearura |
belhelmelhel |
369-1035 |
sleep, thunder |
berserk, thundera |
elite soldier |
148-740 |
fire, thunder, blizard,
libra |
fira, thundara, blizara, libra |
Somehow Rinoa and Irvine
join them. Moomba is kicked around by guards. Help him, and choose the upper
choice. Then go to help Squall. He is captured at 13th floor. You can enter some
of the cells. If you play a cardgame with a man at 10th floor and win, he will
improve your battle kei. (as I didn't do this, I don't know what becomes of
battle kei.) The exit is the top of the jail. You make two groups to get out of
the jail. One group goes up and the other goes down. You use the vehicle that
goes up and down the jail.
You get out of the jail and
the characters have a talk. Make two groups. One group is going to go to the
Galbadia missile base to prevent the base from shooting missiles. The other is
going to the Balamb Garden for warning.
Selphie and other two go to
the missile base. They disguise themselves to be Galbadian soldiers and enter
the base. Talk to everybody you meet. You can have a battle, or continue to
disguise. Either way is OK. As they talk to soldiers, they can go to more
places. When you come to the missile control panel, set the error ratio to
maximum by pushing the direction button to right and then the circle button. At
one room Selphie sets destructive system in motion. You can choose 10/20/30/40
minutes to go out. If you choose 10 minutes, your SeeD level will be higher, but
be careful. You will have to fight against the boss. There are three draw points
in the base. You can draw magic araise at one of them. When your HP is 0, this
magic can cure you and give you back full HP again.
BOSS
monster |
HP(lv.1-30) |
magic you can draw |
weak point |
BGF251F2 |
4200-10000 |
shell, protess, stop |
thunder, water |
Squall and other two come
back to the Balamb Garden. There you'll find they have a quarrel between Master
party and Cid party. Squall also gets involved. You should be in Cid party.
Anyway you should look for Cid. Move around the Garden, and meet Shu. Cid says
there's something to protect the Garden from missiles at the basement floor
called MD.
Monsters that are
Here
monster |
hp(lv.1-30) |
magic you can
draw(lv.1-19) |
magic(lv.20-29) |
blood soul |
510-1250 |
zombe, levitate |
zombe, levitate,
siless |
prinura |
246-690 |
shell |
shell, blind, berserk |
oil sipper(boss) |
2136-5480 |
esuna, blind, kearu, confu, |
esuna, blind, kearura,
confu(weak point=fire) |
triface(boss) |
6027-7950 |
siless, blind, |
siless, blind, slow,
bio(weak point=fire) |
After Squall activates the
protect system, they have a battle against the master of the Garden, the boss
Nogue. There are three shelters and Nogue is in the center shelter. The
shelters' color change, blue, yellow and red. If you attack the shelters, its
color will change blue, and when it's blue, it doesn't use magics. When its
color turns red, it uses strong magic. So attack the shelters and keep them
blue. Use GF Carbunkle to make the magic bounce back. Attack the center shelter
and beat Nogue. Don't forget to draw Leviathan before you kill him.
monster |
hp(lv.1-30) |
magic you can draw |
weak point |
Nogue |
4400-13100 |
shell, protess, esuna,
GF Leviathan |
wind |
After Squall beats Nogue,
the Balamb garden itself flies up and avoid the missiles. Then Cid tells Squall
about the surprising relationship between Cid and Edea. *Spoiler* It is, well,
Edea is his wife! Cid began the Garden with her knowing she's a witch. Anyway
the floating Garden begins to hover. At that time White SeeD appears at the
Garden. They call themselves SeeD, too, and they want a girl called Elone.
Squall has to find her in the Garden. To tell the truth, she is at the library.
White SeeD takes her away, and says that she has an ability to take other people
into the past. After they went away, the floating Garden gets to Fisherman's
Horizon(F.H.) It is a city located at the mid point of the Horizon Bridge, which
is a railroad that connects two continents. People living in this city are
people who have escaped from the continents, and they don't want to fight. Their
leader, the station master, doesn't want fighting, neither, and dislikes SeeD.
There are 5 draw points in F.H., they are Regene(by the railroad), Shell(next to
Junc shop), Altema(stationmaster's house 2F), Haste(within FH station),
Araise(at the angler). Talk to the angler and his aprentice. After talking with
the stationmaster, Galbadian soldiers invades FH. Squall fights to help the
stationmaster.
Monsters that are
Here
monster |
hp(lv1-30) |
magics you can
draw(lv.1-19) |
(lv.20-29) |
Galbadia soldier |
45-415 |
fire, thunder, blizard, kearu, |
fira(fire2), thundara, blizara, kearura |
SAM08G |
747-4075 |
shell, protess, |
shell, protess, raise |
GIM47n |
310-1050 |
esuna, kearu, |
esuna, raise |
elite soldier |
148-740 |
fire, thunder, blizard, libra, |
fire, thundara, blizara, libra |
BOSS
name |
hp(lv.1-30) |
magic you can
draw(lv.1-29) |
comment |
BGH261F2 |
5100-8000 |
shell, protess, stop |
attacks: missile,
razer beam, weak point: thunder, water, soil |
After the battle, they go
back to the Garden. Selphie is going to hold a concert. You have to choose 4
instruments out of 8. They are from the top, guitar, sax, electric guitar,
piano, fiddle, flute, electric base and tap dance. Selphie has two kinds of
music and they were mixed up. Choose four music that represent one tune. Rinoa
invites Squall to the concert. Fixing of the Balamb Garden has been done, and
the Garden can move again. Squall is named to be the leader of the Balamb
Garden. Now you can move the Garden freely. To go forward, push the square
button. To get off, push the circle. Though you can go anywhere, first let's
leave for the city of Balamb. When you get there, you find it was invaded by
Galbadian force and is in disorder. First you must meet shikikan, or the
commander. There seems to be some ways to meet him, but let me show you one. Go
to Zell's house and meet his mother. Then go to the harbor and ask a soldier
there, and he will tell you that the commander was fishing. Go to Zell's house
again and his mother will tell you that the commander was cooking fish he
caught, and that they smelled bad. Go to the harbor and talk to the dog, and it
will lead you to the Balamb station. You can buy information by a car at the
harbor, but if you do so, as it is not a fair way for a SeeD to do, your level
as SeeD will be brought down. Go to the hotel, and you'll find Raijin there. A
battle against Raijin and two soldiers. Then you enter the hotel and have a
battle against Raijin and Fuujin. DON'T FORGET TO DRAW PANDEMONIUM FROM FUUJIN!!
First beat Raijin. Unless you draw Pandemonium, Fuujin will use only magics.
After drawing, she will attack and make your HP 1. Of course you shouldn't use
thunder magic to Raijin.
Selphie suggests that they
should go to Trabia Garden. When they get there, they find it was desolated in
ruins because of the missile attacks. Selphie and other two enter the Garden.
There's no battle. Just move around and talk to everyone. An old diary says
"five steps to the south from the gargoyle statue of Trabia Garden."
What's that? Well, try by yourself. After talking to everybody, all the member
gather at a basketball court. They begin to talk about their childhood, and then
it is revealed that they were all orphans and were brought up at an orphanage
named Ishi no ie, or a Stone House. Strangely they have been forgetting
their childhood, and by telling each other, they gradually remember what
happened. Quistis says that if a person uses GF, a GF will occupy a part of
one's brain, so some memories will be lost. Anyway enjoy some nice memories of
Irvine or Squall. Squall, Irvine, Selphie, Quistis and Zell were all brought up
an orphanage Stone House. (Zell's parents are adoptive ones) Also Squall
remembers there was Elone, too. (BTW, please pronounce her name as El-ou-ne. I
don't know how to spell her name) They called their housemother mama-sensei,
or mother-teacher, but they now remember her real name was Edea Cramer. (Do you
get what this means?) The orphanage was made to bring up children to make them
SeeD.
After talking together,
they decide to go to the orphanage. I think it is shown as Edea's house on the
world map. It is located in an island in the lower (south) part of the world
map. You may see a lighthouse at the end of a peninsular. But just before they
get there, Galbadia Garden was waiting for them. It was changed as if it were
Edea's fortress. As the member of the party changes so often, don't forget to
change GF junction. After Balamb clashed Galbadia Garden, go to the classroom
2F. A mini-game of aerial dogfight. You have about 1 min. 20 sec. The buttons
are: circle:punch, X:kick, square:guard, triangle:special attack. In Galbadia
Garden, many doors are locked. You have to get three card keys to open them.
card key 1 is found at the
dormitory 2F.
card key 2 is found at a classroom 1F.
card key 3 is found at another classroom 1F.
At the center of a hall,
there is Cerberus. Fight against it, and you will get GF Cerberus when you win.
Be careful. If you don't beat it here, you can't get GF Cerberus forever.
Cerberus uses magics siles, despell, thundaga, and it uses a magic triple, which
enables it to use magics three times at one turn. Don't use reflect to Squall.
Thunder magics are useless. After you get Cerberus, go up to the master's room
at 3F. Edea and Seifer are waiting for you. First you have a battle against
Seifer. Don't forget to set GF Cerberus. It's a very useful GF (triple). Go to
the daikoudou, or assembly hall. Edea comes down from the ceiling. Seifer
appears, too. You have a battle against Seifer and Edea. Seifer is weaker than
before, but Edea is strong. As she uses siles and makes you unable to use any
magics, don't forget to have a command of item for at least one member. DON'T
FORGET TO DRAW ALEXANDER FROM EDEA! After you beat her, disc 2 ends.
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